Video games – as with books, film, television, and any other major media – can provide highly engaging narratives taking audiences through an expansive spectrum of experience. Sometimes, these narrative experiences can even subvert audiences’ expectations by pulling sudden and alarming “swerves” in the plot ranging from major twists about characters’ identities or motivations to even larger revelations of the story’s setting. Here are some of the most shocking moments that rocked many a gamer to the core.
While being more of an understated “gotcha” reveal than a full-on shocking moment (with the protagonists never actually directly reacting to or commenting on it in-universe), there’s still a key sequence in the final section of both the 1996 original and 2002 remake versions of Resident Evil where players can find and view slides on an old slide projector. Already unsettling due to the slides showing detailed pictures and data on various monsters you’ve encountered throughout the game (including one not seen…yet), but the final slide quietly provides a massive swerve to the story.
Putting aside the infamously brain-melting finale of MGS2 (which would require its own article to properly discuss), a shocking moment comes earlier near the end of the previous game from 1998 when it comes to light that the character “Master Miller” who had been helping players via remote contact is an imposter: because the real Miller was just found dead at his home. Now learning the nature of the ruse, and having just been duped into activating stolen nuclear weaponry, the fake Miller drops the act and mockingly addresses players in an all-too familiar voice.
Serving as the first entry in a new, separate continuity from the mainline Castlevania series, those playing through 2010’s Lords of Shadow will notice a very conspicuous absence by the time they reach and defeat the final boss (who, interestingly, turns out to be the literal Devil): the franchise’s primary antagonist himself, Count Dracula. However, in a then-unexplained final cutscene revealed to be set many centuries after the climax, we at long last see this continuity’s incarnation of the Lord of Vampires…only to find that this version of Dracula was effectively right under our noses.
Following in the footsteps of the original Legend of Zelda game from 1986, the central antagonist “Calamity” Ganon is hidden and completely unseen outside of a vaguely boar-shaped “shadow” of itself drifting around Hyrule Castle. However, when players can finally master the game enough to breach the castle’s innermost chamber, they’ll be faced with a giant, monstrous “cocoon” of sorts that soon bursts open – revealing a truly horrific, near-unrecognizable version of the franchise’s main foe.
In a similar vein to the entry above, but arguably even more shocking due to it only being hinted at in a very minor bit of dialogue much later in the story, the final adversary of Sonic Adventure 2 serves as one last “nasty surprise” left by the late Gerald Robotnik. Arriving at the core of the Eclipse Cannon (an orbital weapon capable of destroying Earth), Sonic and Shadow come face-to-face with the latter’s experimental “prototype,” and it’s a surprisingly twisted and visceral sight to behold.
After having finally retrieved the Granasaber (a holy relic that surprisingly turns out to be an oddly futuristic airship) and taking it back to the Church of Granas (more or less the setting’s Vatican that worships the benevolent god Granas) to halt the reemergence of Valmar (an evil god), the heroes arrive to find the church’s enforcers slaughtering the surrounding village. Confronting and demanding answers from Pope Zera (the church’s ruling spiritual figure), the party retold the parable of the ancient battle between Granas and Valmar – but from a very different perspective.
Without going into too much detail here (since it’d be spoiling a subseries-wide reveal regarding the entire setting), the bizarre final boss of the previous game refers to the humans living on a now-flooded Earth as “Carbons” and briefly alludes to nebulous “systems” being in place for them. When these details (and even more shocking ones) are finally clarified towards the end of the sequel, a character corroborates this revelation by pointing out something troubling: “human history” is concerningly short, with no records existing beyond their collection of fully formed civilizations.
Having finally reached and gained an audience with the god-like “Architect” (who has an unsettling resemblance to Zanza the Divine, the previous game’s main antagonist), the party is informed of the full, true nature of the world they’re attempting to save. However, the Architect also reveals that the seemingly unrelated worlds that XC1 and XC2 take place in have an immensely deeper connection than the heroes realize – and now with little time to save theirs.
An already shocking moment in the morbid platformer Little Nightmares is the diminutive – but also alarmingly ruthless – protagonist’s hunger becoming so intense that she violently devours one of the many strange-yet-adorable gnome-like creatures seen throughout the setting (one ironically offering her food, even). However, it’s the ending of LN‘s DLC expansion (featuring another imprisoned child) that makes this scene worse: after being transformed into one of those gnome creatures, he wanders into a familiar-looking room…and sees a familiar-looking piece of food.
Having already touched on the emotional impact of both the 2001 and 2024 versions of Silent Hill 2, the horrific and depressing journey of James Sunderland to find his late wife Mary (after somehow receiving a newly written letter from her) is already well-known for featuring many unsettling and shocking moments. However, the worst comes when James eventually finds and watches an old videotape in a hotel room that Mary and he shared: the video becomes intercut with grainy footage of Mary sleeping in her sickbed – with James coming up to her while holding something in his hands.
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Henrietta’s Hideaway is a location you’ll be visiting more than once in Hogwarts Legacy. There are multiple quests to be solved in this area, including Find Rococo, Solved by the Bell, an Astronomy Table, an Infamous Foe, and this quest, Hippogriff Marks the Spot. You’ll start this quest in an entirely unrelated location, and even when you’re in the right place, the answer isn’t clear. For everything you need to solve Henrietta’s Map, follow our instructions below. If you want to catch or breed a Hippogriff, make sure to read our beast locations guide. Make sure to read through our other Hogwarts Legacy guides for everything you need to know about the game, including puzzle solutions, item locations, and more. For information on the Hogwarts Legacy controversy surrounding J.K. Rowling and the game, read our explainer. How to find Henrietta’s Map – Hogwarts Legacy The first thing we need to do is start the quest, if you haven’t already. You can begin this quest at Poidsear Castle – it’s a map sitting on a desk in a tent near the back of the castle. The Side Quest icon should be hovering over it to draw your attention. Solving Henrietta’s Map – Hogwarts Legacy Once we have the map, we need to solve it. First is quite obviously a literal map, with an X marking the spot, and an illustration of where we need to go. It is Henrietta’s Map, so it makes sense that this quest would take place in Henrietta’s Hideaway to the South of Manor Cape. There’s also a Hippogriff surrounded by flames, with a flame and ice icon near them. The flame obviously indicates the use of your fire spells, and the ice icon hints at using Glacius. Hippogriff Marks the Spot solution – Hogwarts Legacy Right, so we need to enter Henrietta’s Hideaway. Once you arrive at the castle you’ll find a dungeon entrance down to the right side of the ruin. Inside there’s a quick and easy puzzle involving fire and ice spell blocks. As the main door opens, you will come face to face with a Hippogriff statue surrounding by burning braziers. First you will need to extinguish the flames around the Hippogriff. Next, you will need to light only the braziers indicated by Henrietta’s Map. These are as follows, when facing the Hippogriff: Rear of the Hippogriff Left of the Hippogriff Right of the Hippogriff Right front side of the Hippogriff Once those braziers are lit, a wall will open up at the back, revealing a chest with an item inside. Hippogriff Marks the Spot rewards – Hogwarts Legacy For your efforts you will receive Treasure-Seekers Gloves as an appearance option. Nice if you’re after the Treasure-Seekers appearance set, I guess.
With the news that Carlos Alcaraz may miss the 2025 Madrid Open due to injury, Italian tennis great Adriano Panatta has speculated that the two-time champion may be indirectly responsible for his setbacks due to his full schedule. Alcaraz is coming off a runner-up finish at the Barcelona Open, where he fell to Danish star Holger Rune in straight sets. Prior to Barcelona, the former World No.1 had competed at the Monte-Carlo Masters just a week earlier, where he battled his way to the title. Playing so much might cost Alcaraz, says Panatta In the past, Alcaraz has spoken out on the length of the ATP Masters 1000 tournaments, claiming the prestigious two week-long events can be physically taxing. However, Panatta believes the reason for Alcaraz's physical struggles may be due to the Spaniard's unforgiving schedule. "I read that the Spaniard complained that the Masters 1000 lasts two weeks, but let’s look carefully at his schedule," said the 1976 Roland Garros champion. "After Monte-Carlo, he went to Barcelona, then he will do Madrid, Rome, and Paris without interruption. Is it a problem of the calendar or a problem of the schedule because he plays all the time?” Alcaraz is yet to confirm his withdrawal from the Madrid Open, although his team did announce he had sustained an adductor injury during the final against Rune in Barcelona. The Spaniard has a first round bye in Madrid, with his second round match set to take place on Friday.
LeBron James and the LA Lakers course-corrected with a victory to tie the playoff series with the Minnesota Timberwolves. In his 22nd season in the NBA, LeBron James is charged up and ready for battle, at the heart of the LA Lakers‘ battle for a first championship since 2020. LeBron James played 40 minutes in the team’s 94-85 victory, playing multiple roles to try and help make up for the team’s lack of size. He scored 21 points, added 11 rebounds and had 7 assists, offering the perfect complement to Luka Doncic’s 31 points. LeBron James was fired up Following the LA Laker’s Game 2 win, Luka Doncic declared the team must be ready to ‘go to war’ when the series moves to Minnesota. Speaking on court post-game, LeBron James called for focus and aggressiveness in preparation for Game 3. The superstar said: “We got to come in with the same mindset that we have tonight, understand that it is a playoff game, no possessions we can take off, you got to play with energy and intensity and effort. “If you not dog ass tired after this game, after any of these games, then you didn’t give it anything you had.” Robert Horry impressed by LeBron James focus Former LA Lakers star Robert Horry reacted to LeBron James’ interview, speaking as a studio guest on the post-game show on Spectrum. Horry exclaimed how thrilled he was to see LeBron James fired up, impressed with how he continues to rise and step up as a leader. He said: “He’s focused man. You can tell from a players interview. You know, a playoff comes around, the jovialness kind of disappears, getting locked in. You can see right there, like he’s locked in. “For him to make that statement, that he realizes this is a playoff game, I think he had to put that on himself. He has been in the league 20 plus years, he had to get that team ready.” In this tight playoff series against the Timberwolves, LeBron James’ leadership will come to the fore as the series goes on. He spoke out this week on his mentality, shaped by the 2011 series loss with the Heat against the Mavericks, that has inspired him. James cited the infamous comeback win over the Warriors in 2016, his ‘best title win’, as an example of how he learned how to push through from a losing situation. This series is evenly poised at 1-1, but with Minnesota now taking home advantage for the next two games, LeBron knows it is time to step up.
Former world No. 1 Martina Navratilova believes that she is the "greatest" player ever in the history of women’s tennis. The 68-year-old is regarded as one of the greatest to have played the game. She stayed world No. 1 in singles for 332 weeks. Navratilova won 167 titles in her career, which is the most by any player. She lifted 18 Grand Slam singles titles, 31 Grand Slam doubles titles and 10 Grand Slam titles in the mixed doubles category. Other than that, she also lifted the WTA Tour Finals 13 times in her illustrious career. Navratilova spoke to Tennis Channel 16 years ago but has been recently quoted in a report by The Tennis Gazette, where she called herself the greatest player in women’s tennis ahead of the likes of former world No. 1 Steffi Graf. Navratilova was of the opinion that at her best, she was capable of beating anyone. She also stated that it's hard to compare players from different eras, as things have changed over the years. “Am I the greatest player that ever played the game?” she asked. “It would be hard to say no. I feel like at my best I was better than anybody else that I played against because my game was more complete, I prepared better than anybody, I knew what to do, and I had the ability to do it, I was as fast as anybody, as strong as anybody and I had more shots, and I was a better athlete than everybody. "Overall, the body of work speaks for itself, the records, a lot of them happened because I played for a long time, but the quality as well as the quantity, the combination. The Grand Slams, yes, Steffi Graf won more Grand Slams, but in my day, the Grand Slams were not as important. You know, Steffi Graf says I was the greatest to ever play the game, so who am I to argue, right?”