Questions? +1 (202) 335-3939 Login
Trusted News Since 1995
A service for business professionals · Friday, April 19, 2024 · 705,076,635 Articles · 3+ Million Readers

Global Digital Gaming Market 2019: Market Reaches New High - China Dominates the Industry

Dublin, Jan. 22, 2019 (GLOBE NEWSWIRE) -- The "Global Digital Gaming Market 2019" report has been added to ResearchAndMarkets.com's offering.

Mobile Games Continue to Dominate the Global Gaming Market

The digital gaming market, already the largest share of the overall gaming market, will maintain its position as the industry shifts further and further away from physical game sales. By the end of 2018, mobile games will produce the lion's share of revenue for the digital gaming market. All things considered, mobile gaming already accounts for more than 75% of total app revenues, according to figures cited in the report. Following mobile gaming, Free-to-Play Mass Multiplayer Online games hold their position as second in this market, in terms of revenue, with Fortnite: Battle Royale as a massive contributor to this success.

The world's largest gaming market, China, has seen persistent growth in the digital gaming sector with an increasing reliance on mobile gaming. Mobile gaming already plays a large part in the digital gaming arena in China and, as reported by the researcher, it will compose almost two-thirds of revenues for the Chinese digital gaming market by 2020. Over 50% of mobile internet users in China play games on their mobile devices, amounting to over 400 million users. Tencent encompasses more than half of the online gaming market in China, towering over competitors such as Netease. Other top markets such as the USA and the UK are also experiencing continued growth in digital gaming.

Although mobile gaming outpaces all other forms of gaming in the market with regards to growth, new console technology has increased developers' interest in creating new games for other devices. New devices such as PS4/Pro, Nintendo Switch, and VR Headsets have shown a great deal of potential for developers and are set to offset developments for mobile games. As presented in the report, Nintendo Switch and PS4/Pro are now behind PC as the two frontrunners for future projects for game developers.

Key Topics Covered:

1. Management Summary

2. Global Developments
Global Digital Gaming Market Trends, December 2018
Global Gaming Revenues, in USD billion, and Breakdown by Segment, in %, 2017-2021f
Breakdown of Gaming Revenues by Region, in %, 2018e
Digital Gaming Revenues, in USD billion, 2015 - 2020f
Digital Gaming Revenues, in USD billion, and Number of Users, in millions, by Segment, 2016 - 2018f
PC/ Console Revenues, by Segment, in USD billions, 2014 - 2022f
Mobile Gaming Revenues, in USD billion, and Growth, in %, 2017 - 2021f
App Revenues, in USD billion, and Breakdown by Game and Non-Game, in %, 2016 - 2021f
Number of Mobile Gamers, in millions, by Smartphone and Tablet, by Region, 2016 & 2017
Preferred Channels to Acquire Video Games, in % of Gamers, by Selected Markets, January 2018
Frequency of Downloading Paid Video Games and Updating the Paid Content, in % of Gamers, by Selected Markets, January 2018
Share of Gamers Preferred to Pay via PayPal for Digital Games, in % of Digital Gamers, 2018e
Top 2 Factors Why Digital Gamers Prefer a Certain Payment Method, in % of Digital Gamers, 2018e
Platforms That Are Interesting for Game Developers and For Which They Are Currently Developing, in % of Game Developers, 2018e
Share of Games in Virtual Reality (VR) Software Revenue, in %, 2017 & 2021f
Top 10 Grossing Digital Game Titles, by Platform, October 2018
Top 10 Free-to-Play Grossing Digital Games With the Highest Revenue in Month, in USD million, June 2018
Top 5 Grossing Portable Games, by Platform, 2017
Top 10 Mobile Games, by Revenue, in USD million, 2017

3. Asia-Pacific
3.1. China
Online PC and Mobile Gaming Revenues, in CNY billion, and Year-on-Year Change, in %, 2014 - 2022f
Mobile Gaming Revenues, in CNY billion, and Year-on-Year Change, in %, 2014 - 2020f
Breakdown of Online Gaming Revenues by PC Client Games, PC Browser Games and Mobile Games, in %, 2014 - 2022f
Number of Online Game Users, in millions, and Penetration, in % of Internet Users, 2015 -2017
Number of Mobile Online Game Users, in millions, and Penetration, in % of Mobile Internet Users, 2015 -2017
Top Companies by Online Gaming Market Share, in %, Q2 2018
Mobile Gaming Revenues, in USD billion, 2017 & 2018e
Top 10 Mobile Grossing Game Titles, by iOS and Android, March 2018
3.2. Japan
Online Gaming Revenues, in JPY billion, 2015 - 2017
Breakdown of Online Gaming Revenues by Device, in JPY billion, 2016 & 2017
Share of Online Gaming Users, by Age, in % of Internet Users, 2017
3.3. South Korea
Online Gaming Revenues, in KRW billion, and Year-on-Year Change, in %, 2015 - 2019f
Mobile Gaming Revenues, in KRW billion, and Year-on-Year Change, in %, 2015 - 2019f
Online Gamer Penetration, in % of Internet Users, 2017
Smartphone Application Gamer Penetration by Age Group, in % of Smartphone Owners, 2017
Breakdown of Number of Mobile Games Downloaded per Month, in % of Mobile Gamers, January 2018
3.4. India
Online Gaming Revenues, in USD billion, 2017 & 2022f
Mobile Gaming Revenues, in USD billion, 2017 - 2020f
Categories Researched on the Mobile Internet, incl. Games, in % of Mobile Internet Users, and Breakdown of Daily Time Spent on Mobile Internet by Category, in %, incl. Games, Q2 2017
3.5. Indonesia
Activities Performed via Smartphone, incl. Play Games, in % of Smartphone Users, July 2017

4. North America
4.1. USA
Breakdown of Gaming Revenues by Segment, in % and in USD billion, 2017
Game Content Spending, in USD billion, and Breakdown by Physical and Digital, in %, 2011 - 2017
Devices Used to Play Games, in % of Gamers, June 2018
Shares of Gamers Who Mostly/ Only Purchase Digital or Physical Games, in % Gamers, 2018e
Breakdown of Frequency of Playing Games on Mobile Phones, in % of Mobile Gaming App Users, July 2017
In-Game Spending in Digital Game Revenue, in %, 2017
Top 3 Mobile Payment Methods Preferred in Gaming, by Platform, in % of Gamers, May 2018
Top 10 Mobile Paid and Grossing Game Titles, by iOS and Android, September 2018
4.2. Canada
Devices Used to Play Games, in % of Gamers, June 2018

5. Europe
5.1. UK
Breakdown of Gaming Revenues, by Physical and Digital, in GBP million, 2016 & 2017
Total Gaming Revenues, by Segment, in GBP million, 2016 & 2017
Ranking of Devices Used for Gaming, in % of Gamers, May 2018
Top 3 Payment Methods Preferred in Gaming, by Platform, in % of Gamers, May 2018
5.2. Germany
Breakdown of Digital Games Hardware and Software Revenues by Segment, in EUR million, 2016 & 2017
Share of Downloaded PC and Console Games in Total Game Purchase Number and Game Sales, in %, 2012 - 2017
Number of Gamers by Device, in millions, 2016 & 2017
Breakdown of Game App Revenues, by App Purchase and In-App Purchase, in EUR million, 2015 - 2017
Top 3 Mobile Payment Methods Preferred in Gaming, by Platform, in % of Gamers, May 2018
5.3. France
Breakdown of Gaming Revenues by Segment, in %, 2017
Breakdown of Gaming Software Revenues by Platform, in %, 2017
Ranking of Devices Used for Gaming, in % of Individuals, October 2016 & 2017
5.4. Spain
Video Game Revenues, by Segment, in EUR million, 2016 - 2022f
5.5. Italy
Breakdown of Video Game Software Sales, by App, Physical and Digital (Console, PC), in %, 2017
Share of Mobile Gaming Users, by Age, in % of Gamers, 2017
Top 10 Video Games, by Downloads on PC/ Console and App, 2017
5.6. Russia
Share of Internet Users Playing Games, by Device and Gender, in % of Internet User, 2018e
Top 10 Mobile Free-to-Play Games by Revenue, by iOS and Android, October 2017

6. Latin America
6.1. Regional
Breakdown of Preferred Payment Methods to Pay for Digital Games, by Selected Countries, in %, 2018e
6.2. Brazil
Top 3 Devices Used for Playing Games, in % of Gamers, March 2018
Breakdown of Devices Preferred for Playing Games, in % of Gamers, March 2018
Categories of Mobile Apps Downloaded, in % of Gamers, February 2017
Breakdown Mobile Gamers by Attitude to Pay for Games, in % of Gamers, March 2018
6.3. Mexico
Devices Used to Play Games, in % of Gamers, H1 2018
6.4. Argentina
Breakdown of Mobile Game Players by Age and Gender, in %, 2017e
6.5. Colombia
Online Activities Performed at Least Weekly, by Smartphone and Desktop/ Laptop, in % of Internet Users, April 2017

7. The Middle East and Africa
7.1. Regional
Mobile Gamer Penetration, by Age and Gender, in Selected Countries, in % of Smartphone Owners, 2018e
Mobile Gaming Market Revenues, in USD billion, 2015 & 2022f
Share of Mobile Gamers Localized into Arabic, in %, February 2018
7.2. UAE
Breakdown of Mobile Gamers by Attitude Towards Paid Content, by Gamers Who Pay for Extra Lives and Who Watch Video Ads in Order to Get Extra Life for Free, in %, 2018e
7.3. South Africa
Frequency of Playing Games on Mobile, in % of Mobile Gamers, 2018e

Companies Mentioned

  • Electronic Arts Inc
  • King Digital Entertainment Plc
  • MasterCard International Inc
  • NetEase Inc
  • Nintendo Co Ltd
  • PayPal Holdings Inc
  • Rockstar Games Inc
  • Supercell Oy
  • Tencent Holdings Ltd
  • Ubisoft Inc
  • Visa Inc

For more information about this report visit https://www.researchandmarkets.com/research/ktrgg7/global_digital?w=12

Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research.

                    CONTACT: ResearchAndMarkets.com
                             Laura Wood, Senior Press Manager
                             press@researchandmarkets.com
                             For E.S.T Office Hours Call 1-917-300-0470
                             For U.S./CAN Toll Free Call 1-800-526-8630
                             For GMT Office Hours Call +353-1-416-8900
                    Related Topics: Gaming
                    

22157.jpg

Powered by EIN News


EIN Presswire does not exercise editorial control over third-party content provided, uploaded, published, or distributed by users of EIN Presswire. We are a distributor, not a publisher, of 3rd party content. Such content may contain the views, opinions, statements, offers, and other material of the respective users, suppliers, participants, or authors.

Submit your press release